Wednesday, March 14, 2012

Check your weave

This is just a quick post to put up one aspect of what I'm planning for the model.  I had hoped to be building this today, but it looks like I'll be starting that tomorrow...

Either way, this is my idea for a shading system that will filter the light entering the large atrium space in my building.  This is an essential part because there will be so much light entering that space through the southwest exposure that heat gain would become a serious issue.  I've come up with a scheme that employs simple repeated units of varying sizes to create degrees of shading throughout the building.  This system is composed of aluminium strips, fastened alternatively to the strips above and below.  As these strips are applied the vertical separation between them creates a chain-link like form.  Changing how frequently the strips are fastened will create voids in the mesh-like structure, allowing more light in some areas than others.  Varying the thickness of the strips can also effect the amount of light that enters the space...  I won't go into much more detail here but I will mention that this mesh like structure begins to act like a membrane that will follow the glazing for the most part but break up or appear to tear as certain building elements (the classrooms) thrust though the building envelope.

Two different unit sizes, the trick is getting the larger voids to occur smoothly in the rest of the mesh.
Mylar prototype for shading and form study.



Attempting to create the larger voids by removing a single staple.  I think this could be achieved a lot more gracefully...
Handily this structure can conform to a mild to medium amount of curvature.  It is not fully rigid, but when constructed with aluminium it should be self supporting for a few cells.

The second part of what I will be building is a section of the ground floor glazing that opens via a vertical lift hinge, the image below is my initial motion diagramming to figure out how this hinge will work for my model.  Next up, build a prototype.

Good luck everyone


James

1 comment:

  1. Not a bad play on the expanded wire mesh paradigm. It might be even more useful to see how you could develop beyond at model and look to find ways to incorporate the light spectacle or the assemblage detailing into the developmental prototype.

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